The Program

This is not school.

NewComm is a network of live companies and the project is the teacher. Students don't study business. They run one. They don't read about leadership. They practice it every week, in real time, with real stakes.

The Journey

Four years. Every year, more responsibility.

Freshman — General Member. Get invited. Attend Design Studios. Test what companies build. Decide if you want in.

Sophomore — Engaged Member. Get drafted. Take a specialized role — Budget, Program Development, External Partners, or Marketing. Execute a $10K project. Get paid.

Junior — Fellow. Lead a company. Develop the prompts. Draft your team. Own the budget. Bring lived experience to proximate leadership.

Senior — Legacy Circle & Managing Partners. Flip to the other side of the table. Lead Roundtables, guide younger students, and shape how NewComm grows. The community that invested in you — you invest back.

Supper Club

The front door is always open.

Supper Club is NewComm's signature gathering — a monthly meal that brings Fellows, Members, and professionals together around a shared theme. Not a networking event. Not a panel. A table where everyone belongs.

Each Supper Club is anchored in a theme that guides the conversation — wellness, leadership, identity, career, community. The food is good. The company is real. And something happens when you share a meal with people who treat you as an emerging colleague rather than a student to be managed.

For students, Supper Club builds the confidence and professional fluency that no classroom can teach. For professionals, it's a chance to expand what they think leadership looks like — and who gets to lead. The relationship you start at Supper Club becomes the internship, the reference, the open door at 26.

Wellness Leadership Identity Career Exploration Community
Literary Science

Black literature as operational technology.

Every Fellow cohort reads a novel together — not as cultural enrichment, but as infrastructure. Literature from historically marginalized communities already contains the diagnosis of systemic problems and the logic of innovative solutions. Fellows read to find both.

The novel isn't studied. It's used. Fellows spend the summer extracting hypotheses from the text — ideas about power, community, and intervention — then testing those hypotheses against real data in the communities they come from. The project that emerges isn't inspired by the book. It's built from it.

01
Asset Mapping
Who has what? Identify the resources, relationships, and power inside the text — and inside the company.
02
Flow Analysis
How do things move? Track how information, trust, and capital circulate — or get stuck.
03
Strategic Response
What do you do with what you see? Convert observations into decisions and operational plans.
04
Creative Restoration
How do you rebuild? Design new structures that are more honest, more durable, more human.
The Loop

Four weeks. Real work. Every month.

NewComm runs on a monthly rhythm called The Loop. Not a curriculum — a cycle of execution. Each week connects to the next. The project is always moving. Students are always driving it.

Week 1 Expert Panel Fellows pitch their draft prompts to industry experts — and get stress-tested. Math, English, AI, Wellness. The question sharpens before the work begins.
Week 2 Company Meeting Fellows lead their teams through the prompt. Engaged Members do the actual work. By end of session, there's a concrete deliverable — something real to bring to Design Studio.
Week 3 Design Studio + Governance The full community gathers. Companies prototype. General Members test and give feedback. Then leadership convenes — students make the decisions that shape next month.
Week 4 Wellness Roundtable Fellows reflect on the month — not the project, themselves. What did you learn about leading? What's brewing? What the Loop closes here feeds directly into what opens next.
The Projects

Not a simulation. A starting point.

NewComm projects aren't school assignments with a due date. They're real interventions — tested in the community, analyzed for impact, and handed off to institutions with the expectation that they continue. Students build the prototype. The institution takes it from there.

Fall Design & Refinement Companies spend months testing prompts, stress-testing ideas with Experts, and iterating through Design Studios. The project sharpens through real feedback, not hypotheticals.
Spring MVP Execution Students execute the full $10,000 project — live, in public, for a real audience. Real clients. Real stakes. No safety net.
After Impact Analysis Companies measure what happened. Who did they reach? What changed? The data goes into an impact report delivered to the client alongside the prototype.
Handoff Institutionalization The goal isn't a one-time event. Students hand their work to institutions — community organizations, schools, health systems — with the expectation that they build on it permanently.